Final Fantasy VIII Review
Release Date: 9/ 9/1999
Publisher: Square EA
Developer: Squaresoft
Genre: RPG
Number of Players: 1
ESRB Rating: T
Console: PlayStation
Author: Chronoserge9
Date Posted: August 3rd, 2001
Article Type: Review
Final Fantasy VIII is
the second Final Fantasy to be released on the Playstation and sets
another high watermark for RPGs and the Final Fantasy series. However,
the weak storyline does hold the game back from being truly spectacular.
The basic premise of FFVIII is that you are part of an elite group of
mercenaries known as SeeD. So being part of SeeD, you get sent on a
bunch of missions because that's what mercenaries do. Of course, this
escalates to a greater conflict. Even when more of the underlying plot
is revealed, the story is still very weak compared to many other RPGs.
The main character in the game is Squall, who is basically a stuck up
jerk. FFVIII was supposed to have a romantic story, but I don't see
how anyone could like Squall since he is very anti-social. The problem
with Squaresoft's attempt at the romantic story is that they didn't
make a compelling and likeable main character therefore making the romance
very weak.
That being said, almost everything else about FFVIII is perfect. The
graphics are the best ever seen on the Playstation and the FMVs are
once again stunning with jaw dropping cinematics. Squaresoft was going
for a more realistic type feel with FFVIII and has done a good job of
conveying this realism in both their movies and in-game graphics. The
people look very human like and realistic. The spells are spectacular
and so are the summons, which are known as GFs in this game. Now comes
the bad part. The GFs in the game are the backbone of FFVIII's battle
system. They are all very stunning, but they get extremely repetitive
since you have to watch them again and again and there is no way to
skip them.
The battle system in FFVIII is very good, with the exception of the
GFs. It is based on junction system, where you basically junction certain
items to certain stats in your character. Depending on how much and
what kind of item to junction to which stat, that stat increases or
decrease accordingly. Instead of using the traditional magic system
of MPs, Squaresoft has opted for drawing magic out of enemies or draw
points. Magic is treated like an item in FFVIII and it can be useful,
yet detrimental at times. So you have a set amount of a spell and once
you run out of it, you have to draw it from an certain opponent.
The sound in FFVIII is very good and one of Uematsu's best. Eyes on
Me is a very good song and a lot of the pieces in the game are extremely
well done and fit in with the mood and ambience of the game. Of course,
the replay value is good in this game as the usual amount of side quests
is included.
The bottom line is that FFVIII is a well-done RPG and if it were not
for the high expectations we have come to expect out of Squaresoft games,
it would be spectacular. However that being said, the weak storyline
and repetitive summons do get annoying and that keeps me from giving
it an extremely high score. FFVIII is still a very, very good RPG and
I would definitely recommend buying it.
Story-80%
Gameplay-85%
Graphics-90%
Sound- 92%
Controls- 95%
Overall- 92%
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