Blitzball- Learning & Using Techniques.

As mentioned in the other blitzball sections, a player must be at Level 3 or higher to use techniques, so you must play a few games just to meet this requirement. When a player becomes able to equp techniques, a blank slot appear below that players name on the Technique setup screen.

Techcopy

For a player to learn a technique, he must wait until the marked opponent performs it. At a certain point during the execution of the technique, the word "Techcopy!" flashes in the upper-left corner of the screen. If you press the "x" button before it disappears, the player who mark the opponent has a chance of learning that technique. A chime indicates success.

If your player is too far below the level of the opponent, he cannot learn the technique. You do not have to be in the Mark formation to capture a technique. The player trying to learn the technique doesn't have to be close to the marked player at all. As long as the mark was set before the half, it is possible to learn the technique.

Tips For Successful Techcopy
  • Don't set more than two of your players to mark a single opponent, because only one player can learn a technique at a single given time.
  • Let the enemy perform the technique. If you mark an opposing player to learn his "Venom Tackle", make sure he tackles you at least once.
  • Remember to take players' levels into consideration. If a level 5 player is trying to learn a Level 12 players technique, chances are very slim to none.
  • Don't forget that the sixth player on the opposing teams list is the goalie.
Using Techniques

Once your players learn techniques, they must equip them before each half in order to use them during the match. Different techniques do different things and are used in different situations. Some are performed automatically, others are constantly in effect, and still others help with offense or defense.

To use offensive techniques like Nap Pass or Jecht Shot, simply choose the appropriate command from the Action Commands menu. Any techniques availble are displayed next to the corresponding HP cost.

Techniques can be used on defense as well. A new menu appears when opponents have the ball and attempt to break past your player.

Automatic techniques have a chance of triggering when neccessary, and they incure any applicable HP cost when performed.

Some techniques are always active. They cost HP to equip, but cost no additional HP during a game. However, they're nearly impossible to learn since they do not activate during a match.

Key Techniques
Select one of your team members on the team data scree, and three techniques are listed below them. These are the player's key techniques. Each time a player learns a key technique, more techniques become availble for him to learn. Key techniques must be learned in a certain order. If the first one is not learned, the second one will not become availble even if an opponent possesses it.

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