Blitzball-
Learning & Using Techniques.
As mentioned
in the other blitzball sections,
a player must be at Level 3 or higher to use techniques, so you must
play a few games just to meet this requirement. When a player becomes
able to equp techniques, a blank slot appear below that players name
on the Technique setup screen.
Techcopy
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For
a player to learn a technique, he must wait until the marked opponent
performs it. At a certain point during the execution of the technique,
the word "Techcopy!" flashes in the upper-left corner
of the screen. If you press the "x" button before it
disappears, the player who mark the opponent has a chance of learning
that technique. A chime indicates success.
If
your player is too far below the level of the opponent, he cannot
learn the technique. You do not have to be in the Mark formation
to capture a technique. The player trying to learn the technique
doesn't have to be close to the marked player at all. As long
as the mark was set before the half, it is possible to learn the
technique.
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Tips
For Successful Techcopy |
- Don't
set more than two of your players to mark a single opponent,
because only one player can learn a technique at a single given
time.
- Let
the enemy perform the technique. If you mark an opposing player
to learn his "Venom Tackle", make sure he tackles
you at least once.
- Remember
to take players' levels into consideration. If a level 5 player
is trying to learn a Level 12 players technique, chances are
very slim to none.
- Don't
forget that the sixth player on the opposing teams list is the
goalie.
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Using
Techniques |
Once
your players learn techniques, they must equip them before each
half in order to use them during the match. Different techniques
do different things and are used in different situations. Some
are performed automatically, others are constantly in effect,
and still others help with offense or defense.
To
use offensive techniques like Nap Pass or Jecht Shot, simply choose
the appropriate command from the Action Commands menu. Any techniques
availble are displayed next to the corresponding HP cost.
Techniques
can be used on defense as well. A new menu appears when opponents
have the ball and attempt to break past your player.
Automatic
techniques have a chance of triggering when neccessary, and they
incure any applicable HP cost when performed.
Some
techniques are always active. They cost HP to equip, but cost
no additional HP during a game. However, they're nearly impossible
to learn since they do not activate during a match.
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Key
Techniques |
Select
one of your team members on the team data scree, and three techniques
are listed below them. These are the player's key techniques. Each
time a player learns a key technique, more techniques become availble
for him to learn. Key techniques must be learned in a certain order.
If the first one is not learned, the second one will not become
availble even if an opponent possesses it. |
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