Blitzball
players have attributes that tell how well they shoot, pass, and
tackle. During the firt blitzball game in Luca, player stats are
not visable until halftime. As you particapate in more tournaments
later in the game, you can put your players in the best possible
position and maximize your recruiting opporunities. |
- Hit
Points (HP): This attribute represents a player's stamina
during a match. Every action a player takes while in possession
of the ball consumes HP, including passing, shooting, and even
just swimming. However, players regain their HP once they get
rid of the ball.
- Speed
(SP):
SP measures how fast a player moves. A player with a high SP
has a big advantage in blitzball; if your opponent can't keep
up with you, you can make more accurate shots.
- Salary:
Salary is the amount of gil you pay the player for each game
he or she plays with your team.
- Level:
This is the players current experience level, which is adjusted
after every halftime.
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- Endurance (EN): Endurance represents the amount of
damage a player can take from the enemy defenders while he has
the ball. A player with a high endurance has a better chance
of breaking through several defenders. A players endurance is
measured against the attack of the opposing player(s).
- Pass (PA): Passing determines how far a player can
pass the ball acurratley. The higher a players Pass ability
the further he can throw the ball. A player's Pass attribute
is measured against the blocking attribute of the opposing player(s).
- Shoot (SH): Shooting is a measure of the speed and
power at which a player can kick the ball towards the goal.
A player's Shoot attribute is measured against the Block attribute
of any defenders in the way, and also the Catch attribute of
the assigned goalie.
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- Attack (AT): A high attack attribute can stop an enemy
player in his tracks. The attack attribute determines the strength
of a defender's tackles. It comes into player when the ball
carrier attempts to break through the defenders.
- Block (BL): The block attribute indicates the likelihood
that a player will intercept passes or shots by an opponent.
A high block attribute is important for defenders. A player's
block attribute is measured against the Shoot and Pass attributes
of the opposing player.
- Catch (CA): The catch attribute is only used by goalies.
A goalie with a high catch attribute has a better chance of
stopping incoming shots. When a player attemts to score, his
shoot attribute is measured against the goalie's Catch ability.
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