Aeons

Other Aeon Commands

Press right on the directional pad to display another list of commands. Aeons can use the abilities Shield, Boost, and Dismiss on any turn.

Shield can cause the aeon to defend. The aeon will take only one-quarter damage from both magic and physical attacks. Sadly, the aeon's overdrive gauge does not fill even when attacked. These effects last until the aeon's next turn.

Boost causes the aeon to lower its own defenses. It will take more damage from attacks, buts its Overdrive gauge will charge twice as fast. This is great for disposing of weaker enemies. Boost lasts until the aeons next turn.

Dismiss sends the aeon away. The party then returns to the battlefield and continues to fight. The order of turns before Yuna summoned is maintained, as if all aeon's actions took place during Yuna's turn.

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